Tutorials

Level: Intermediate
Software: Maya
In this tutorial we will explore using Maya ncloth to create Glass Shattering Effect.
Step 1 – Let’s start by creating a polygonal plane with the default setting

Step 2 – Using the cut face tool cut the plane randomly,
Depending on the chunks you need … something like this

Step 3 – Select the Plane , Polygon –>Mesh –>Triangulate

Next, select all the Edges & detach component, Edit Mesh –>Detach Component.

With this all the vertex / edges will be spilt
Step 4 – Select the Plane and make it a nCloth Mesh. Then, nDynamics –> nMesh –> Create nCloth

By doing, nclothShape node and nucleus node will be created for the Plane.
In the nucleus node, set the gravity value to ‘0’.

Step 5 – Extrude the plane by selecting all the face, to make it thicker like a glass material

Step 6 – Create a Sphere and make it a Passive Collider

Next Translate in Y : 1 and set a Key at frame 1

At frame 24 set key to Translate Y : -1
Now the sphere is animated in Y direction.
Before playing the animation ,select both the objects , create New ncache
Ncache –> create New ncache
That’s it …
Play the animation … use mental ray dielectric Material as a glass shader …

Final Output

Source courtesy of Azhagu Raj Pandian, Dreams in 3D
Posted on 9 December, 2011, in Compositing & FX, Tutorials and tagged glass, level intermediate, Maya, mesh, nCloth, nDynamics, nMesh, Passive Collider, plane, polygon, shattering, triangulate. Bookmark the permalink. Leave a comment.














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